If you are not interested in sailing heavy frigates or ships of the line, you can move out to Bahamas’ sand banks and only sail your favorite brig without fear of encountering a heavy super frigate.Īdvanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Water depth is important and there are large areas available only to light ships. Heavy weather also allows for sneak attack on enemy fleets and in PvP sneak attacks on ports. Wind and Weather conditions make travel easier or harder requiring tacking and reducing visibility of the shores and landmarks. Map is enormous - you cannot see across Lake Maracaibo. More than 365 historical ports based on their real locations are scattered across the map. Information on the current downloadable content, available via Steam can be found here.īreathtaking open world based on 18th century historical maps gives you an opportunity to explore the 18th Century Caribbean. Maintenace is announced in game by several on screen warnings informing the players about the downtime in advance. Downtime can be longer if complex updates are installed. Downtime length is typically between 30 and 60 minutes. You are at risk everywhere and can be attacked by other captains.īoth servers have a daily maintenance downtime starting around 11:20 CET (TBC).player vs player battles rage everywhere from the lower Antilles to French Louisiana.All combat is player versus AI controlled vessels.It is strongly suggested that you review a Comparison of PvE and PVP environments before you decide. Characters cannot be transferred between these two servers. When creating a character, players must select whether to play on a PVE Server or a PVP Server. There are two Naval Action servers online: The action is centered in and around the Caribbean in the Golden Age of Sail when many nation states were laying claim to territories and hungering for the goods of the new world.įind more information on the About Naval Action page. Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas. Half to 3/4 of recent patches have been hardcore bipolar adjustments of already broken features sliding them to the other side of the broken coin.Naval Action is an MMO (Massive Multi-player Online) simulation game created by Game-Labs. TLDR Say that ink can do no wrong if you want but lbh, these past few months they have done very little right. (even once(if?) all nations are given the opportunity to get the ship) did ink ever try shooting the things? 250m w/ longs at 90 degrees and 3/4 bounce?) It is absurd, either the heavy rattlesnake needs kicked out of pbs or the naigra needs allowed in. ( 84 vs 60lb broadside All around speed and sailing profile advantage and dear god. With the one (now 2) nations that have the heavy rattlesnake having a decisive advantage vs those forced to use mercuries in the shallows. Of course this isn't just a problem of people "not getting stuff for now" its taining what little of the game people still do ie port battles. I'm sure we'll get the obligatory "keep it civil we're experimenting" (since last week's went so well) post here eventually but just you watch next week there will be another event "near la ochila, Aves or Carricau" that will conveniently pop up at Vieques. With no legitimate communication and what little there is making me wonder if perhaps ink has hired the zodiac killer I dont blame them. (minus their h̶o̶u̶s̶e̶b̶o̶y̶ *fanboi acid) I can say I personally havnt seen pvp1 even at "medium" population for weeks and pvp2's numbers have gone down by a couple dozen plus those remaining are growing frustrated. The devs have been taking shots in the dark for months now, the population is getting tired of it. I'm going to say you both are wrong and the right answer is more in the "what did you expect?" category.
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